Glossary reference

Unity glossary

A neutral KnowledgeAtlas glossary reference for Unity.

How to use this glossary

This glossary introduces working vocabulary used in unity. Definitions are intentionally concise and should be read with the linked full articles, where context, trade-offs, and limitations are explained.

Architecture

In unity, architecture describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Asset

In unity, asset describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Boundary

In unity, boundary describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Component

In unity, component describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Dependency

In unity, dependency describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Framework

In unity, framework describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Interface

In unity, interface describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Iteration

In unity, iteration describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Lifecycle

In unity, lifecycle describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Model

In unity, model describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Pipeline

In unity, pipeline describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Protocol

In unity, protocol describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Repository

In unity, repository describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Runtime

In unity, runtime describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Validation

In unity, validation describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Related articles

Demo reference entry for layout testing only. No invented publication is presented as a source.