Glossary reference

Interactive Media glossary

A neutral KnowledgeAtlas glossary reference for Interactive Media.

How to use this glossary

This glossary introduces working vocabulary used in interactive media. Definitions are intentionally concise and should be read with the linked full articles, where context, trade-offs, and limitations are explained.

Architecture

In interactive media, architecture describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Asset

In interactive media, asset describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Boundary

In interactive media, boundary describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Component

In interactive media, component describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Dependency

In interactive media, dependency describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Framework

In interactive media, framework describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Interface

In interactive media, interface describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Iteration

In interactive media, iteration describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Lifecycle

In interactive media, lifecycle describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Model

In interactive media, model describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Pipeline

In interactive media, pipeline describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Protocol

In interactive media, protocol describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Repository

In interactive media, repository describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.

Runtime

In interactive media, runtime describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.

Validation

In interactive media, validation describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.

Related articles

Demo reference entry for layout testing only. No invented publication is presented as a source.