Interactive Media glossary
A neutral KnowledgeAtlas glossary reference for Interactive Media.
How to use this glossary
This glossary introduces working vocabulary used in interactive media. Definitions are intentionally concise and should be read with the linked full articles, where context, trade-offs, and limitations are explained.
Architecture
In interactive media, architecture describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.
Asset
In interactive media, asset describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.
Boundary
In interactive media, boundary describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.
Component
In interactive media, component describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.
Dependency
In interactive media, dependency describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.
Framework
In interactive media, framework describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.
Interface
In interactive media, interface describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.
Iteration
In interactive media, iteration describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.
Lifecycle
In interactive media, lifecycle describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.
Model
In interactive media, model describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.
Pipeline
In interactive media, pipeline describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.
Protocol
In interactive media, protocol describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.
Repository
In interactive media, repository describes a structured way to organize responsibilities and relationships. The exact meaning depends on the system boundary and the people using it.
Runtime
In interactive media, runtime describes an element used within a wider technical or creative process. The exact meaning depends on the system boundary and the people using it.
Validation
In interactive media, validation describes a reviewable stage or rule that helps teams coordinate work. The exact meaning depends on the system boundary and the people using it.
Related articles
Demo reference entry for layout testing only. No invented publication is presented as a source.